Wetness

A wetness feature that supports scrolling on both its mask and normal map. It has a simulation for darkening due to absorption wherein rough non-metals are considered porous.


Mask Source

Texture Alpha: Wetness mask from the "Mask(A)" input's alpha.

Vertex Color Alpha: Wetness mask from the vertex color alpha.


Parameters

NameTypeDescription
Mask SourceDropdownTexture Alpha, Vertex Color Alpha.
Mask(A)TextureMasks off regions to receive detail texturing.
Mask StrengthFloat [0-1]Lower values blend mask to white.
TintColorTint color for the wet areas.
NormalsBump MapWetness normals in tangent space.
WeightFloat [0-1]Weight of the effect.
RoughnessFloat [0-1]Roughness of the wet areas, interpolating from the surface roughness to zero.
Normal StrengthFloatThe sign and strength of the normals.

Appears On

Car Paint

Core

Directional Blend

Prototyping

Decal

Glass

Hair

Oriented

Skin

SpeedTree

Transition

Transmission

Vertex Blend

Weighted Blend