Rim Emission

A rim lighting effect, possibly with a scrolling texture component.

 

Artist's Notes:

This feature is set up for covering both your standard run-of-the-mill emissive rim lighting, as well as some more exotic texture effects, that are super useful for situations like spell effects/buffs on characters, shield effects, selection effects, and more. This effect can be used either purely with a tint color, or with an effect texture map. 


Parameters

NameTypeDescription
TintHDR Color(RGB) Emission tint and intensity.
Effect(RGB)Color Map(RGB) Effect texture for emission effect. [Tiling, Offset, Scroll, UV Set]
WeightFloat [0-1]Weight of the effect. Allows scripts to smoothly fade the effect in and out.
FillFloat [0-1]Parameter used for bringing the rim effect towards the center of the view vector.
FalloffFloat [0.01-X]Parameter used for determining the angle of incidence of the effect.

Appears On

Car Paint

Core

Decal

Directional Blend

Eye

Glass

Hair

Oriented

Prototyping

Skin

SpeedTree

Transition

Transmission

TriPlanar

Unlit

Weighted Blend