This property group defines the secondary paint color used in the Car Paint shader.
This color-blending functions similarly to rim-lighting in that the tint multiplied over the Base Color Map, interpolates to the Secondary Color as the normal of surface pixel becomes more perpendicular to the view direction. The Blend Falloff parameter determines at what angle this transition occurs.
Base Color: Secondary Tint is applied to Base Color.
Color Map: Exposes a Secondary Color map property and multiplies the Secondary Tint against it.
|Secondary Source||Dropdown||Base Color, Color Map|
|Secondary Color(RGB)||Color Map||Acts as the secondary color in place of the Base Color.|
|Primary Tint||Color||(RGB) Base Color tint that fills the center.|
|Secondary Tint||Color||(RGB) Base Color tint that appears at grazing angles.|
|Blend Weight||Float [0-1]||Determines the intensity of the effect.|
|Blend Falloff||Float [0-1]||Determines the angle at which the effect is visible.|