The Vertex Blend shader uses the mesh's vertex colors as weights to blend between four texture splats. Useful for terrain-like materials without having to go through Unity's terrain system. Importantly, this shader supports the addition of the Detail property group, which we have found useful for applying a whole-terrain base map set.
NOTE: Use the TriPlanar mapping mode to avoid texture stretching issues on steep inclines. Due to the high sample count, we strongly recommend against using it in forward mode!
|Deferred Compatible||This shader draws using the deferred buffer when in deferred rendering mode.|
|Sampler Hog||This shader may exceed texture sampler limits and fail to compile should you add too many extra property groups.|